Create camera paths with keyframes

Modified on Mon, 17 Oct 2022 at 06:26 AM

Here you can find detailed information about creating camera paths in NUBIGON. 


Insert Keyframe

Press Animate > Insert keyframe (Shortcut: I) to insert a new keyframe at the current time (position of the red indicator) and camera viewpoint. 

To insert other keyframes, move the timeline indicator, change your viewpoint, and insert the keyframe. 

When generating clip animations, enable the option Animate > Clip animation. Find out more about clip animations. 

Select Keyframe

You can select and deselect keyframes as follows: 

Left-click on a keyframe’s blue triangleClears the current selection and selects the new keyframe
CTRL+left-click on a keyframeToggles its selection state allowing multiple selections
Left-click on a space in the timelineClears the selection
CTRL+ASelects all keyframes
DELETERemoves selected keyframes

Update Keyframe

Press the keyboard shortcut U in the timeline, or go to Animate > Update keyframe to launch the Update keyframe menu. 

Camera Viewpoint

Move the timeline indicator to the keyframe to be updated (double-click on a keyframe's triangle). Move and align your camera as desired. Press Animate > Update keyframe > Update camera viewpoint

To change the viewing direction only, switch to fly mode, re-orient your camera and update the keyframe. 

Clip Plane

Move the timeline indicator to the keyframe to be updated. Edit cross-section planes as desired. Press Animate > Update keyframe > Update clip plane.

Change Timing

Left-click and drag the triangle of the selected keyframe(s) to a new position on the timeline. Optionally press & hold SHIFT to snap to ruler lines.

Reducing the time gap between keyframes will accelerate flythrough speed. Expanding the time gap between keyframes will slow it down.