Here you can find detailed information about creating camera paths in NUBIGON.
Contents
Insert Keyframe
Press Animate > Insert keyframe (Shortcut: I) to insert a new keyframe at the current time (position of the red indicator) and camera viewpoint.
To insert other keyframes, move the timeline indicator, change your viewpoint, and insert the keyframe.
When generating clip animations, enable the option Animate > Clip animation. Find out more about clip animations.
Select Keyframe
You can select and deselect keyframes as follows:
Left-click on a keyframe’s blue triangle | Clears the current selection and selects the new keyframe |
CTRL+left-click on a keyframe | Toggles its selection state allowing multiple selections |
Left-click on a space in the timeline | Clears the selection |
CTRL+A | Selects all keyframes |
DELETE | Removes selected keyframes |
Update Keyframe
Press the keyboard shortcut U in the timeline, or go to Animate > Update keyframe to launch the Update keyframe menu.
Camera Viewpoint
Move the timeline indicator to the keyframe to be updated (double-click on a keyframe's triangle). Move and align your camera as desired. Press Animate > Update keyframe > Update camera viewpoint.
To change the viewing direction only, switch to fly mode, re-orient your camera and update the keyframe.
Clip Plane
Move the timeline indicator to the keyframe to be updated. Edit cross-section planes as desired. Press Animate > Update keyframe > Update clip plane.
Change Timing
Left-click and drag the triangle of the selected keyframe(s) to a new position on the timeline. Optionally press & hold SHIFT to snap to ruler lines.
Reducing the time gap between keyframes will accelerate flythrough speed. Expanding the time gap between keyframes will slow it down.