Camera animation overview

Modified on Mon, 17 Oct 2022 at 06:09 AM

Below you can find detailed information about the fundamental functionalities of the Camera Animation window. 



A keyframe assigns a timestamp to a specific camera viewpoint. Insert multiple keyframes to start producing your flythrough. Keyframes are represented in blue on the timeline and are draggable. 

NUBIGON automatically creates a camera path connecting these keyframes into a smooth animation. Each increment between keyframes is called a frame


The default ruler lines are set to seconds. But different ruler line intervals are supported. Use the mouse wheel to zoom in on the timeline to display the desired ruler line intervals. The smallest interval on the timeline is one frame. 


The red timeline indicator indicates the current frame and time on the animation timeline. The time code of the indicator (in the format hh:mm:ss:ff) is shown in the window's upper-right corner.

Operations with mouse & keyboard

Mouse wheelZooms in and out of the timeline
Right arrowMoves the indicator to the next frame
Left arrowMoves the indicator to the previous frame
Left-click and dragMoves the indicator to a new position on the timeline

SHIFT + left-click and drag

Snaps the indicator to ruler lines
IInserts keyframe at the current time of the indicator
ULaunches Update keyframe menu
KLaunches Set keyframe interpolation menu
Double-click a blue triangleMoves the timeline indicator to the keyframe
Left-click on a blue triangleClears the current selection and selects the new keyframe
CTRL + left click on blue triangle(s)Toggles its selection state allowing multiple selections
Left-click on a space in the timelineClears the selection
CTRL + A Selects all keyframes
Left-click and drag a blue triangleChanges the timestamp of the selected keyframe(s)
DELETERemoves selected keyframe(s)
SPACEStarts and pauses playback of the animation

Generates a camera path that tracks your movements in the scene
Moves the timeline indicator to the start of the timeline (first frame)
Moves the timeline indicator to the previous keyframe
Moves the timeline indicator to the previous frame
Starts playback of the animation starting from the current position of the timeline indicator
Pauses the animation
Moves the timeline indicator to the next frame
Moves the timeline indicator to the next keyframe
Moves the timeline indicator to the end of the animation sequence (last keyframe)


Learn more about 
- inserting and updating keyframes
- setting keyframe interpolation, and
- animating clip planes

The Playback speed can be set to No sync or Real-time. In No sync, every frame will be displayed, which deviates from the real-time. The default Real-time playback keeps up with real-time by skipping frames. 360 preview moves the camera along the path at the designated speed, but the user can freely define the camera rotation to look around and interact with the scene. This last mode is ideal for offering guided tours.   


Select the desired FPS setting from the dropdown menu. The options are 24, 30, and 60 FPS.

When importing image sequences to a third-party video editing software, make sure the FPS settings are correctly specificied.


To view the camera path in the third person, toggle the Inspect button. Along the red camera path, each frame is represented by a white dot and each keyframe by a blue dot.

Learn more about inspecting camera paths. 


Once you finish creating your camera animation, you can render it into a video or image sequence. Click Export to open the Render Video window.

Learn more about exporting camera animations.