Below you can find detailed information about the fundamental functionalities of the Camera Animation window.
Contents
Keyframes
A keyframe assigns a timestamp to a specific camera viewpoint. Insert multiple keyframes to start producing your flythrough. Keyframes are represented in blue on the timeline and are draggable.
NUBIGON automatically creates a camera path connecting these keyframes into a smooth animation. Each increment between keyframes is called a frame.
Timeline
The default ruler lines are set to seconds. But different ruler line intervals are supported. Use the mouse wheel to zoom in on the timeline to display the desired ruler line intervals. The smallest interval on the timeline is one frame.
Indicator
The red timeline indicator indicates the current frame and time on the animation timeline. The time code of the indicator (in the format hh:mm:ss:ff) is shown in the window's upper-right corner.
Operations with mouse & keyboard
Mouse wheel | Zooms in and out of the timeline |
Right arrow | Moves the indicator to the next frame |
Left arrow | Moves the indicator to the previous frame |
Left-click and drag | Moves the indicator to a new position on the timeline |
SHIFT + left-click and drag | Snaps the indicator to ruler lines |
I | Inserts keyframe at the current time of the indicator |
U | Launches Update keyframe menu |
K | Launches Set keyframe interpolation menu |
Double-click a blue triangle | Moves the timeline indicator to the keyframe |
Left-click on a blue triangle | Clears the current selection and selects the new keyframe |
CTRL + left click on blue triangle(s) | Toggles its selection state allowing multiple selections |
Left-click on a space in the timeline | Clears the selection |
CTRL + A | Selects all keyframes |
Left-click and drag a blue triangle | Changes the timestamp of the selected keyframe(s) |
DELETE | Removes selected keyframe(s) |
SPACE | Starts and pauses playback of the animation |
Navigation with buttons
![]() | Generates a camera path that tracks your movements in the scene |
![]() | Moves the timeline indicator to the start of the timeline (first frame) |
![]() | Moves the timeline indicator to the previous keyframe |
![]() | Moves the timeline indicator to the previous frame |
![]() | Starts playback of the animation starting from the current position of the timeline indicator |
![]() | Pauses the animation |
![]() | Moves the timeline indicator to the next frame |
![]() | Moves the timeline indicator to the next keyframe |
![]() | Moves the timeline indicator to the end of the animation sequence (last keyframe) |
Animate
Learn more about
- inserting and updating keyframes
- setting keyframe interpolation, and
- animating clip planes
The Playback speed can be set to No sync or Real-time. In No sync, every frame will be displayed, which deviates from the real-time. The default Real-time playback keeps up with real-time by skipping frames. 360 preview moves the camera along the path at the designated speed, but the user can freely define the camera rotation to look around and interact with the scene. This last mode is ideal for offering guided tours.
FPS
Select the desired FPS setting from the dropdown menu. The options are 24, 30, and 60 FPS.
When importing image sequences to a third-party video editing software, make sure the FPS settings are correctly specificied.
Inspect
To view the camera path in the third person, toggle the Inspect button. Along the red camera path, each frame is represented by a white dot and each keyframe by a blue dot.
Learn more about inspecting camera paths.
Export
Once you finish creating your camera animation, you can render it into a video or image sequence. Click Export to open the Render Video window.
Learn more about exporting camera animations.