EXR render passes

Posted about 10 hours ago by Carlos Pimentel

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Carlos Pimentel

Hello

Is there any way to set up a Nubigon scene to render multiple combinations of visibility on different objects in one go?


Whenever I render a sequence, I have to manually set up each object's visibility. This is fine when using just 1 camera, but having to render multiple cameras it becomes quite time consuming.


Being able to set up different render layers would speed things up whenever dealing with multiple cameras and objects in a scene. Think something like Maya's AOV rendering that puts all the passes on an EXR.


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