Is there any way to set up a Nubigon scene to render multiple combinations of visibility on different objects in one go?
Whenever I render a sequence, I have to manually set up each object's visibility. This is fine when using just 1 camera, but having to render multiple cameras it becomes quite time consuming.
Being able to set up different render layers would speed things up whenever dealing with multiple cameras and objects in a scene. Think something like Maya's AOV rendering that puts all the passes on an EXR.
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Bert Azizogluposted
19 days ago
Admin
Hi Carlos, thanks for bringing this to our attention. I've passed on this request to our development team for review and evaluation!
Hello
Is there any way to set up a Nubigon scene to render multiple combinations of visibility on different objects in one go?
Whenever I render a sequence, I have to manually set up each object's visibility. This is fine when using just 1 camera, but having to render multiple cameras it becomes quite time consuming.
Being able to set up different render layers would speed things up whenever dealing with multiple cameras and objects in a scene. Think something like Maya's AOV rendering that puts all the passes on an EXR.
0 Votes
1 Comments
Bert Azizoglu posted 19 days ago Admin
Hi Carlos, thanks for bringing this to our attention. I've passed on this request to our development team for review and evaluation!
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