Release Notes v7.0.0

Modified on Sat, 30 Nov at 9:15 AM

v7.0.0. Release (November 30, 2024) 


Headline Updates

  • Introduced physically-based rendering (PBR) for point clouds to simulate realistic materials.

  • Added PBR support for meshes (DWG, DXF, OBJ, glTF).  

  • Added PBR clay rendering presets for point clouds and meshes. 

  • Added screen space ambient occlusion (SSAO) for enhanced scene realism by simulating soft shadows. 

  • Added supersampling (SSAA) to remove aliasing from rendered videos and screenshots.

  • Added image-based lighting (IBL) for creating realistic reflections and ambient lighting.

  • Added support for sRGB color space for improved color balance.

  • Added transparency for meshes. 

  • Introduced comprehensive settings for creating high-quality 4K screenshots.

  • Streamlined model import UI & UX.   


Supported Formats

  • glTF Importer Enhancements: The glTF importer now supports all core PBR material properties and textures, including but not limited to metallic, roughness, and transparency. For more details, visit the Khronos PBR Documentation.

  • glTF Exporter Enhancements: The glTF exporter now supports the same material properties as the importer. It previously exported all geometries, materials, and animations by default; now, these elements can be exported optionally.

  • OBJ + MTL Import Enhancements: The OBJ + MTL importer now supports a wider range of material properties. Added settings for translation, rotation, and uniform scaling of OBJ models.

  • OBJ Export Enhancements: Added settings for translation, rotation, and uniform scaling of exported meshes.


GUI & UX

  • Dedicated Import Dialogs: Introduced import dialogs for DWG/DXF, OBJ, glTF, point clouds, and digital terrain models.

  • DWG/DXF Import Improvements: Changed the default Offset parameter for DWG/DXF imports to align with the reference point cloud and added a hint for correct Offset usage.

  • Graphics Settings Page: Introduced a new page in the Settings Window to customize graphics settings, including ambient occlusion, image-based lighting, and clay rendering presets for meshes and point clouds.

  • Graphics Settings for Screenshots: Added settings for point count presets. Introduced option to enable supersampling for enhanced quality.

  • Video Rendering Settings: Added settings for point count presets. Introduced option to enable supersampling for improved clarity.

  • Mesh and Point Cloud Material Attributes: Fully restructured material attributes for meshes and point clouds, enhancing usability and customization options.

  • Multiple small GUI updates enhancing usability.

  • Added in-app tour for new features.


Changes

  • Temporarily removed direct light sources.

  • Previously, the "Save Scene" feature stored data like meshes in the current project's data folder. Now, all data is saved directly within the scene file, preventing clutter in the data folder and freeing up space when the scene file is deleted. Note: This update does not support older scene files, so please save or archive any previous scenes.

  • Removed the entity limit for importing DWG/DXF models in editing mode. 


Fixes

  • Introduced a fix for corrupt point cloud segments that halted or aborted octree generation.

  • Fixed an issue with the checkbox for reading classified point clouds.  

  • Resolved a memory issue at the start of video rendering and screenshot generation. 

  • Fixed an issue with DWG/DXF import containing point objects.

  • Fixed an issue with importing multiple DWG/DXF files with origin as offset.

  • Fixed an issue with opening RCP files generated by third-party software (e.g., RealityCapture and Register360) that incorrectly contained absolute file paths to RCS files instead of the expected relative paths, causing access issues.

  • Fixed an issue with DWG/DXF with invalid face indices of -1 that previously caused crashes during import.