In this video, you will learn how to enable clay rendering and ambient occlusion in NUBIGON. We demonstrate these techniques on a point cloud, highlighting their visual impact.
This video showcases the use of clay rendering and ambient occlusion on both point clouds and meshes. Additionally, it contrasts these techniques with the simple flat shading available in version v6.
Explore more about the different display modes, material options for point clouds and meshes, and additional post-processing effects here.