How to create cross-section planes

Modified on Tue, 16 Jan 2024 at 03:23 PM

Launch the Cross Section window from the sidebar and activate the Plane checkbox


We offer several ways to define a cross-section plane:


1) You can define the plane parametrically:

  • Origin X, Y, and Z are the coordinates of a point on the plane (plane origin). 
  • The first angle is the angle between the plane and the ground plane.
  • The second one is the angle of the plane around the z-axis.


2) Define the plane interactively with the Set plane:

  • Horizontal lets you define a horizontal plane based on a chosen location on the viewport. To fine-tune the height of a horizontal plane, adjust the Origin Z value.
  • Use Vertical to generate a vertical plane based on two user-defined points. You can then fine-tune the rotation angle .
  • Use Free to produce a plane based on three user-defined points.
  • Parallel lets you move the current plane parallel in either direction. 


3) Use Copy from plane to restore plane parameters from a previously created plane.


4) Use Copy from section to restore plane parameters from a previously created section.


Press Create, and the plane will be added to the Object List as an individual plane object. 


Starting with NUBIGON v6.0.0, a cross-section plane only cuts the scene after it has been created.


An already created plane can be further transformed using manipulators.