Viewport

Modified on Mon, 05 Feb 2024 at 11:36 AM


The viewport displays the objects in your scene. You can choose the camera to view your scene. A new scene always has one default camera. You can create multiple cameras and switch between them.

The active camera's name is shown at the bottom center of the viewport.


How toDo this
Change the active camera.Select a camera in the Object List. Then click in the toolbar or select View > Look Through Selected (Shortcut: F3).
Create a new camera.Click in the toolbar or select Create > Camera.
Configure the attributes of a camera.Select a camera in the Object List and configure its attributes in the Object Inspector > Object Attributes.


Heads Up Display (HUD)

You can display various scene information in the viewport, which can be turned on or off under View > Heads Up Display.


How toDo this
Show or hide HUD options.Select or unselect HUD options under View > Heads Up Display.
Change the color of HUD texts.Click in the top right corner of the toolbar to open the Preferences window. Select the Heads Up Display section and choose a color under Text color.


HUD Options

Axis: Displays the global axis in the bottom-left corner.


Camera Name: Displays the name of the active camera (through which we view the scene) in the bottom center of the viewport.


Clip State: Shows whether any clipping plane is active in the scene.


Focal Length: Displays the focal length of the active camera.


Target State: Shows whether the active camera is tracking a target.


Viewport Messages: Displays the last message sent to the Console window. You can customize the duration of this message under Preferences > Heads Up Display.


Fullscreen Mode

To enter fullscreen mode, press View > Fullscreen or click in the toolbar (Shortcut: F9). To exit the fullscreen mode, press the Esc key.