With NUBIGON, you can add lights and shadows to your scenes.
Launch the Lighting windowfrom the sidebar and press Activate Lighting.
If you have disabled the computation of normals when opening point clouds, lighting will not work.
Lighting is not compatible with the x-ray display mode.
Light Sources
NUBIGON features three light sources: point light, spotlight, and directional light. Click the respective icon to create the desired light source.
Every light source in the scene is treated as a distinct object. You can toggle light visibility from the Object List. You can also use manipulators to move and rotate them around.
Default Flashlight
Enable the Default Flashlight option to illuminate the viewing direction of the camera. Once enabled, you can also configure its parameters.
- Range defines the distance from the viewpoint that the flashlight illuminates.
- Color enables you to set the color of the flashlight.
- Intensity sets the strength of the flashlight.
- Spot angle determines the area directly illuminated by the light source.
- Penumbra angle defines the partially illuminated outer area.
Basic Options
Ambient color is a small constant (light) color added to the final resulting pixel color, thus making it look like there is always some scattered light even if there isn’t any light source in the scene.
Apply Gamma correction to the final output color before displaying it to the monitor.
Press (Re-)compute shadows to update shadows cast from all visible light sources in the scene.