You can create, delete, and edit materials from Windows > Editors > Material Editor. Materials are assigned to objects to define their appearance.
Create Material
Press the Create Material button and choose a material type from the drop-down menu:
- Mesh Material for meshes
- Pixel Material for generic point cloud displays
- Point Cloud Material for our signature point cloud display modes
You can optionally rename the newly created material. For this, double-click on the material.
From the Material Attributes, you can configure the selected material.
Assign Material
To assign a material to a single object:
- Select the object from the Object List.
- From the Object Inspector > Material Attributes, choose the desired material from the Select material drop-down.
To assign a material to a single or multiple objects:
- Select the object(s) from the Object List.
- Right-click in the Object List to open the context menu and choose a material under Assign Material.
Delete Material
- Select one or more materials.
- Press the DEL key to delete selected materials.
Default materials (Default-PC and Default-Mesh) cannot be deleted.
Learn more about configuring point cloud displays and mesh displays.